Thursday, February 27, 2014

Exploring Problem Solving with Software, Apps, and Games

Chapter 7 - Exploring Problem Solving with Software, Apps, and Games

Focus Question: How do teachers use technology to promote problem solving and inquiry learning among students?

Today's student-centered classroom engages and challenges the mind of the students. Problem solving is therefore an integral aspect of this learning environment. The reality is that problem solving and inquiry learning demand situations that engage students. In such a framework, students are required to understand the problem, use solving strategies, and to check results. (Maloy, Verock-O, Edwards, Woolf, 2010). How do teachers use technology to promote this? The identify standard and open-source software applications that are available on the school computers; they evaluate educational software and applications (apps); they compare and contrast different types of problem solving and inquiry-learning software, they analyze educational games and simulations as learning resources, they discuss with their peers so as to give and get examples of digital games for learning. A lot of work goes into deciding appropriate technology for our students. In identifying the most appropriate technology for problem solving and inquiry learning, teachers integrate these into the learning experience. It is done through mathematics, through Language Arts and all possible subject matter to establish an appropriate levels of competency in our students. Teachers can draw on technology applications to simulate real-world environments and create actual environments for experimentation, so that students can carry out authentic tasks as real workers would, explore new terrains, meet people of different cultures, and use a variety of tools to gather information and solve problems. Working on "authentic tasks"(Brown, Collins, and Duguid (1989)
There are some perspectives on Technology Mediated Learning.
Technology provides the information and tools to promote problem solving and inquiry learning. It provides the content, the materials, and the various avenues that students can follow.
Tech Tool link: MathBuster
A Child's review on MathBuster
 
I explored a few math learning games and apps but children find Math Buster appealing. You can play free, but there are membership options available.
Summary and Connection
There is a vast variety of problem-solving and inquiry-learning software available. There is a software for anything you mind can imagine. For everything, you will find positives and negatives. The question is, do the positives outweigh the negatives as far as technology is concerned? If that question is yes, then the technology is worth using.
 
Resources :
Brown, John Seely, Allan Collins, and Paul Duguid. Situated cognition and the culture of learning. Champaign, Ill.: University of Illinois at Urbana-Champaign, 1989.
Cerri, Stefano A.. Intelligent tutoring systems 11th international conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : proceedings. Heidelberg: Springer, 2012.

Maloy, R. W., Verock-O, R. E., Edwards, S. A.,& Woolf, B. P. (2010). Transforming learning with new technologies. Allyn & Bacon. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

1 comment:

  1. Your last statement says it all - and isn't that true of everything! We so often spend little time evaluating those pros and cons, allowing either our prior attitudes or the 'fad' of it determine its use. Technology, like other things, is best considered a tool that needs to be used purposefully in the right conditions! :)

    You described some highlights well - do remember that these are reflective posts so be sure to reflect and respond on the content in the text - you can certainly support those thoughts with other readings, as you've done here, but include your own ideas, thoughts, opinions, etc.

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